ID / Interaction / Prototyping
Rugged
SmartWatch
Role /
Interaction Design, Industrial Design, Prototyping
Team /
Personal Project
Timeline /
2022 - 1 Month

01. About

This personal project explores the industrial design and interactions of a rugged smartwatch 🗻.

I have a habit of revisiting old projects. I often use these second passes to put into practice new skills or explore a new technique I've wanted to try. This project served two purposes, an opportunity to dust off my industrial design chops and an excuse to try a new method of prototyping hardware interactions with Figma. This is an ongoing exploration more than a buttoned-up finished project.

Could the bezel of the watch become of gestural touch surface for the UI?

The inset design of the screen and the large protective bezel offer a unique opportunity to use the bezel as a secondary touch input for the UI. It provides an unobstructed way to preform swiping and tapping gestures to scroll, select, dismiss, etc.

02. Interactive Prototyping

Can we combine the speed and flexibility of Figma prototypes with the tactility of Arduino?

Using the no-code machine learning classifier Wekinator. I was able to quickly recognize different gestures which are in turn used to navigate through an interactive Figma prototype.

How It Works.

Capacitive Sensor Data

An Arduino reads data from four capacitive strips picking up changes in touch and movement across the surface.

.01
Machine Learning Classification

Wekinator is trained to classify various gestures based on unique sensor input patterns.

.02
Virtual Key-Presses Generated

A processing script listens to the Wekinator classifications and emulates a unique keyboard press for each gesture.

.03
Interactive Prototype

A Figma prototype can be built in the normal fashion with art-boards linked by the keypresses assigned in Processing.

.04

03. Industrial Design Development

Back To Work